Client: Unchain.io Duration: 6 months Team: me as freelance Designer, one in-house Designer, and the CTO. Project type: Key Activities: Challenge The client organisation was a small start-up aiming to simplify the integration of blockchain networks with business applications. The design brief included the usability of their yet un-tested SaaS platform. The scope later expanded… Continue reading Developers become more empathetic, in an enterprise context
Archives: Projects
Appendix: Becoming Better at Cooking – Together
This article adds more detail to the points which I touched on in the Visual and Short version 🔗. This is an Appendix, for reference only and linked from there. Starting point The initial challenges we first discussed with the Co-founder were wide and multiple, among which: problems with planning the crops and harvest; educating… Continue reading Appendix: Becoming Better at Cooking – Together
Appendix: Embedding Design in an Organization
This article adds more detail to the points which I touched on in the Visual and Short version 🔗. This is an Appendix, for reference only and linked from there. Table of contents: The ClientThe Design Challenge Researchwide and qualitative~~ Persona: user is not equal to customer~~ the enterprise blockchain landscape Orchestration(individual) Interactions < (meaningful)… Continue reading Appendix: Embedding Design in an Organization
Better learning through facilitation & instructional design
Date: 2020Team: 4 people incl. me as Design Sprint facilitator Project Type: Key Activities: Challenge A course had been recently converted from physical to fully digital at short notice. Our team of young professionals aimed to provide a more pleasant experience for the students as well as the staff. We would do so by employing… Continue reading Better learning through facilitation & instructional design
Pre-Heleen: Working with
Client: Unchain.io Date: 2018-19Duration: 6 months The client, Unchain.io is a validated and funded small company that bridges business software with various types of blockchain networks. The starting point for my work was a high fidelity prototype – a technical demonstrator. The predominant attitude was “we will open it up for feedback only when it… Continue reading Pre-Heleen: Working with
Encouraging learning between members of a community
Client: Herenboeren Duration: 7 months Team: me as freelance Designer, three involved co-creators and one co-founder. Project Type: Key Activities: The prototype in the video is iteration 1… Iteration 2 can be seen here Challenge To enable learning between members of a farming community, especially when they are physically far away from each other other. Note:… Continue reading Encouraging learning between members of a community
Does Calling More Often Lead to a Better Sense of Social Connectedness?
Context: Pre-Master Research Project Dates: February – June 2017 Team: Janna van Rosmalen, Maximillian Morres, Marius Ursu Young adults turn towards different forms of digital communication, trying to meet their desire for social contact, belonging and connectedness. A part of the young adult population has an unfulfilled need for better quality of contact. The research… Continue reading Does Calling More Often Lead to a Better Sense of Social Connectedness?
A Tablet Accessory for Teaching Primary School Kids
Context: B.Eng Graduation InternshipDates: January – June 2016 Client: Studio TastProduct page: Studio Tast – Goed Wijzer Goed Wijzer is a clock reading experience for children, age 7 to 9 years, in primary school education. It enables children to learn autonomous with their preferred method in the classroom, combining today’s technological possibilities with embodied learning.… Continue reading A Tablet Accessory for Teaching Primary School Kids
Bringing Mindfulness in the Daily Rituals of Adolescents
Context: Pre-Master elective course – From Idea to DesignDates: September – October 2016 Team: Verindi Vekemans, Lisa Vader, Kamilė Vaitkutė, Maxime Vallentin, Marius Ursu Desk research and our own experience has proven that using the phone before or during bed time affects the duration and the quality of sleep. It impacts the health and daily… Continue reading Bringing Mindfulness in the Daily Rituals of Adolescents
Evaluating the Effect of Gamification in Crowdsourced Design
Context: Pre-Master elective course – User Evaluation MethodsDates: April – June 2017 Team: Stern Hutjes, Alan Wever, Marius UrsuClient: Design2Gather Design2Gather provides real-world design cases in which professionals or students can participate. By submitting their own ideas, designers have a chance to win a monetary reward. In the last year, the number of contributors on… Continue reading Evaluating the Effect of Gamification in Crowdsourced Design