Developers become more empathetic, in an enterprise context

Ecosystem map "as-is" (during a participative session)

Client: Unchain.io Duration: 6 months Team: me as freelance Designer, one in-house Designer, and the CTO. Project type: Key Activities: Challenge The client organisation was a small start-up aiming to simplify the integration of blockchain networks with business applications. The design brief included the usability of their yet un-tested SaaS platform. The scope later expanded… Continue reading Developers become more empathetic, in an enterprise context

Appendix: Becoming Better at Cooking – Together

Knowledge Sharing in a Cooperative Farm – Experience Design

This article adds more detail to the points which I touched on in the Visual and Short version 🔗. This is an Appendix, for reference only and linked from there. Starting point The initial challenges we first discussed with the Co-founder were wide and multiple, among which: problems with planning the crops and harvest; educating… Continue reading Appendix: Becoming Better at Cooking – Together

Appendix: Embedding Design in an Organization

Ecosystem map "as-is" (during a participative session)

This article adds more detail to the points which I touched on in the Visual and Short version 🔗. This is an Appendix, for reference only and linked from there. Table of contents: The ClientThe Design Challenge Researchwide and qualitative~~ Persona: user is not equal to customer~~ the enterprise blockchain landscape Orchestration(individual) Interactions < (meaningful)… Continue reading Appendix: Embedding Design in an Organization

Pre-Heleen: Working with

Ecosystem map "as-is" (during a participative session)

Client: Unchain.io Date: 2018-19Duration: 6 months The client, Unchain.io is a validated and funded small company that bridges business software with various types of blockchain networks. The starting point for my work was a high fidelity prototype – a technical demonstrator. The predominant attitude was “we will open it up for feedback only when it… Continue reading Pre-Heleen: Working with

Encouraging learning between members of a community

Knowledge Sharing in a Cooperative Farm – Experience Design

Client: Herenboeren Duration: 7 months Team: me as freelance Designer, three involved co-creators and one co-founder. Project Type: Key Activities: The prototype in the video is iteration 1… Iteration 2 can be seen here Challenge To enable learning between members of a farming community, especially when they are physically far away from each other other. Note:… Continue reading Encouraging learning between members of a community

Does Calling More Often Lead to a Better Sense of Social Connectedness?

Context: Pre-Master Research Project Dates: February – June 2017 Team: Janna van Rosmalen, Maximillian Morres, Marius Ursu Young adults turn towards different forms of digital communication, trying to meet their desire for social contact, belonging and connectedness. A part of the young adult population has an unfulfilled need for better quality of contact. The research… Continue reading Does Calling More Often Lead to a Better Sense of Social Connectedness?

A Tablet Accessory for Teaching Primary School Kids

Context: B.Eng Graduation InternshipDates: January – June 2016 Client: Studio TastProduct page: Studio Tast – Goed Wijzer Goed Wijzer is a clock reading experience for children, age 7 to 9 years, in primary school education. It enables children to learn autonomous with their preferred method in the classroom, combining today’s technological possibilities with embodied learning.… Continue reading A Tablet Accessory for Teaching Primary School Kids

Evaluating the Effect of Gamification in Crowdsourced Design

Context: Pre-Master elective course – User Evaluation MethodsDates: April – June 2017 Team: Stern Hutjes, Alan Wever, Marius UrsuClient: Design2Gather Design2Gather provides real-world design cases in which professionals or students can participate. By submitting their own ideas, designers have a chance to win a monetary reward. In the last year, the number of contributors on… Continue reading Evaluating the Effect of Gamification in Crowdsourced Design