Working with Empathy and Iterations

Ecosystem map "as-is" (during a participative session)

Client: Unchain.io Date: 2019Duration: 6 months Context: Project type: Key Activities: The client, Unchain.io is a validated and funded small company that bridges business software with various types of blockchain networks. The starting point for my work was a high fidelity prototype – a technical demonstrator. The predominant attitude was “we will open it up… Continue reading Working with Empathy and Iterations

Appendix: Becoming Better at Cooking – Together

Knowledge Sharing in a Cooperative Farm – Experience Design

This article adds more detail to the points which I touched on in the Visual and Short version 🔗. This is an Appendix, for reference only and linked from there. Starting point The initial challenges we first discussed with the Co-founder were wide and multiple, among which: problems with planning the crops and harvest; educating… Continue reading Appendix: Becoming Better at Cooking – Together

Appendix: Embedding Design in an Organization

Ecosystem map "as-is" (during a participative session)

This article adds more detail to the points which I touched on in the Visual and Short version 🔗. This is an Appendix, for reference only and linked from there. Table of contents: The ClientThe Design Challenge Researchwide and qualitative~~ Persona: user is not equal to customer~~ the enterprise blockchain landscape Orchestration(individual) Interactions < (meaningful)… Continue reading Appendix: Embedding Design in an Organization

Pre-Heleen: Working with

Ecosystem map "as-is" (during a participative session)

Client: Unchain.io Date: 2018-19Duration: 6 months The client, Unchain.io is a validated and funded small company that bridges business software with various types of blockchain networks. The starting point for my work was a high fidelity prototype – a technical demonstrator. The predominant attitude was “we will open it up for feedback only when it… Continue reading Pre-Heleen: Working with

Becoming Better at Cooking – Together

Knowledge Sharing in a Cooperative Farm – Experience Design

Client: Herenboeren Wilhelminapark Date: 2018Duration: 7 months Context: Project Type: Key Activities: A HerenBoeren farm is owned by a cooperative of 150 families. They have access to seasonal vegetables, meat, eggs, and whatever else they choose to organize. The project started with wide need-finding, and was later framed to ‘facilitate learning between the members of the… Continue reading Becoming Better at Cooking – Together

Does Calling More Often Lead to a Better Sense of Social Connectedness?

Context: Pre-Master Research Project Dates: February – June 2017 Team: Janna van Rosmalen, Maximillian Morres, Marius Ursu Young adults turn towards different forms of digital communication, trying to meet their desire for social contact, belonging and connectedness. A part of the young adult population has an unfulfilled need for better quality of contact. The research… Continue reading Does Calling More Often Lead to a Better Sense of Social Connectedness?

A Tablet Accessory for Teaching Primary School Kids

Context: B.Eng Graduation InternshipDates: January – June 2016 Client: Studio TastProduct page: Studio Tast – Goed Wijzer Goed Wijzer is a clock reading experience for children, age 7 to 9 years, in primary school education. It enables children to learn autonomous with their preferred method in the classroom, combining today’s technological possibilities with embodied learning.… Continue reading A Tablet Accessory for Teaching Primary School Kids

Evaluating the Effect of Gamification in Crowdsourced Design

Context: Pre-Master elective course – User Evaluation MethodsDates: April – June 2017 Team: Stern Hutjes, Alan Wever, Marius UrsuClient: Design2Gather Design2Gather provides real-world design cases in which professionals or students can participate. By submitting their own ideas, designers have a chance to win a monetary reward. In the last year, the number of contributors on… Continue reading Evaluating the Effect of Gamification in Crowdsourced Design